![]() (hence the bottom message in the text) i've had other mods like calamity show this, dunno and don't think there's even a player-end fix for it or anything. Lunatic Cultist: Breaking the Seal by TurqoiseĬlick to om what i can tell and found via google, that's a message for the mod dev themselves. Plantera Phase 1 & 2: Plantera Metal Cover by FalKKonEĭuke Fishron: Eye of Cthulhu by DM Dokuro Skeletron Prime: Boss 1 Orchestra by Blake Robinson Queen Bee: Stinging Onslaught by Turquoise Underground Hallow: Chaos Elemental by DM DokuroĮye of Cthulhu: Boss 1 (Redux) by Kirbyrocket Included music is a collection of 1.4, Console Terraria, Otherworld, Calamity Extra Music, and Overhaul tracks: You can then replace this track as usual. Then, head to the configs in "Mod Configuration" in the pause menu, and click the Add button in the last list (dark blue). To do so, get the music you want replaced to play in-game. Replacing mod biome or event music works a bit differently. The probability that the second track will play is (1 - Pr(first)) * Pr(second), so to replace a vanilla track with two others that are equally likely to play, you need to assign a 50% probability to the first one in the list, and 100% to the second. ![]() If you're adding multiple tracks with overlapping conditions and different probabilites, note that order matters. Replacing vanilla biome or event music works pretty much the same way, except that you use the "Vanilla Environment Music" list instead and use the slider to select the music you want to replace. If two tracks have overlapping conditions, the one with the lower HP value will play, provided the enemy is at or below this threshold.
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